http://www.mariowiki.com/The_%27Shroom:Issue_XCI/MK:WTC
Mario Kart: Wheel Tips Corner
by Ninelevendo (Talk)Hi, welcome to The 'Shroom, Mario Kart: Wheel Tips Corner! This month we'll be boarding the hype
Kart
Pros
- Good Handling
- Had a move designed after it in Smash Bros.
- Slight loss in Acceleration
- Decrease in Off-Road
Track
Tips
- Aim for the left side of the white Mushroom. Aiming for the right is likely not going to end well, and let's just say it's a long drop.
- Beware the rolling Chomps. It's much faster to brake or avoid doing a trick than to get hit by one of them.
- If you can, jump off the end of the last corner. It does save time, and hitting someone can push them straight off the edge.
Character
The Hero of, um, karts? has recently joined in Mario Kart 8, which raises a lot of speculation and questions, but also a lot of exitment and joy. The first non-Mario character to enter Mario Kart series was R.O.B. and then the Mii's, which in an interview were stated to be a hard decision to have them in as they aren't Mario characters. They didn't want a "Smash Kart" game, and yet they seem to have changed their minds. Which wasn't a bad idea at all. Now everyone can enjoy having Link on something other than a Horse, Boat, Train or Bird. So then there is another question, which Link is the one driving here? To answer that, it is the one from Skyward Sword, however his kart has the same colouration as the Hyrule Warriors incarnation. No matter which Link he is though, he is still the main character of The Legend of Zelda and a fun entry to the series.
Retro Feature
by Yoshi876 (Talk)Baby Luigi | |
File:Baby Luigi.jpg | |
First article: | Sketch Related to Mario, Issue XLII |
Last article: | Sketch Related to Mario, Issue XLVII |
Sections Written: | Palette Swap: 5 |
Positions held: | Contributor |
Baby Luigi joined the MarioWiki on 10th September 2009, originally under the username, BabyLuigiOnFire. Baby Luigi made her ‘Shroom debut during Issue XLII in Palette Swap, which was called Music & Artwork at that point. Her first section was Sketch Related to Mario, a section that had been absent from the paper for one issue. She would go on to write this a further four times, before retiring from The ‘Shroom. She held no further positions within the paper. Issue XLII was an important issue for The ‘Shroom, whilst the paper had been running for several years and several Halloween’s had passed, there had never been sections themed around it. As Music & Artwork was the first section in Issue LXII, this made Baby Luigi the first user to submit a Halloween themed section, something which is still done today.
Baby Luigi is more known for her wiki and forum presence. She is currently in 8th position on the top 10 posters on the forum and has more than 18,000 edits to her name. Her edits were autopatrolled on 1st January 2013, but after the rank was repurposed she lost the rank. She is also a member of the poll committee.
However, you’re not here to learn about the history of Baby Luigi, you’re here to a view a classic section from issues gone by, so without further ado here is Baby Luigi’s first ever section, the Sketch Related to Mario from Issue LXiI.
Sketch Related to MarioSketch Related to Mario (BLOF)Boo! Did I scare you? You didn't!? WHAT!? Anyway, this is BabyLuigiOnFire here, with you on Sketch Related to Mario of the month! Due to this month being October, I drew something a little special here to fit the mood of Halloween. My picture is a Halloween Party, Mario-style! Various characters can be seen in this picture, most of them dressed up in costumes. Hope you enjoy this picture. I spent a lot of effort trying to impress you and I added a colorful touch to this newspaper using my abilities to draw. Stay tuned for next month; I'll draw ANOTHER special picture. Guess what it's gonna be about! |
Beyond 120 Stars
by Megadardery (Talk)Ladies and gentlemen, welcome to Beyond 120 Stars! Megadardery is here with mind-blowing challenges and more for his favorite game.
Ever thought that Super Mario 64 was too easy, or something? Ever thought that you don't want to play the same missions over, and over? Ever thought that you were too good for this game, but still don't know what else can you do? In this -overly useless- article, you will find -overly useless- challenges that you may enjoy, if you are a hard-core lover of SM64. You may also find some shortcuts that can be useful in speed-runs, or whatever. If you think you are an advanced player, try one of the challenges that is labeled as Very Hard!
...now that this lousy introduction is thrown with Bowser far far away, let's get to the castle along with what you expect to see. :)
Before starting, I would like to apologize because I made a mistake in the previous issue. In the "Featured Shortcut" section, I said that you can get the 100 lives from Yoshi to have extra shots at performing this shortcut. However, talking to Yoshi will give you the new Triple spinning jump, which is impossible to wall-kick from. Sorry 'bout that.
Without further ado, let's-a-go.
- Challenges
Medium : I didn't want to make you stand on yet another thing this issue, but here is it anyway: Stand on the thing that holds the pendulum near the start of Tick Tock Clock. This could be tricky and hard, but it becomes easy once you know how. I don't think I need to tell you, enter the course with the clock frozen. Of course, for added challenge try to do it with the maximum speed of the clock. Personally, I never bothered to get this challenge with the clock moving.
Very Hard : Every SM64 fan must have heard of the CCC challenge, the Capless, Coinless, Cannonless challenge. Your goal is to reach the floating isle in Bob-omb Battlefield while obeying the rules. I know, it's pretty far, but it is pretty possible! If you give up, check the tips below to know a way to do it.
Alright, now go turn on your N64 (or Virtual Console, you get my point..), and go try those challenges. Try hard, don't give up easily..
- Featured Shortcut
This time, we are going to Tiny-Huge Island, in the tiny version of the island, there are two shortcuts just near the start which are very helpful and save some time. Just at the start, you can Triple jump and wall kick over to the other side of the wall by the lake. Use this if you want to start collecting the five secrets in the world. However, if you want to start on the part with the grass (the part with the small alcove which produces small cannon balls), you should then use the second shortcut.
Jump to the second land with the flame spitter thingy, while right next to the wall, side flip, you will magically grab onto some ledge and immediately climb up. Anyway, you will end up where you want.
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