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Tuesday, August 19, 2014

The Shroom Issue LXXXIX Part 5

Original post? See past 4 Shroom posts.


Mario Kart: Wheel Tips Corner

by Ninelevendo (Talk)
Hi, welcome to second issue since the resurrection of The 'Shroom, Mario Kart: Wheel Tips Corner! . In this month, we'll purely cover Mario Kart 8 related stuff, seeing that it has been released for a while and now more is actually known about the game. So, I'll review a popular Mario Kart 8 kart, that both will give you the advantage will speeding in style. I'll review a yet another MK8 course, and I'll also give a review on a character. But wait, here's a bonus: I'll review a set of tires. Cool, huh? What do mean no? Just keep reading.
Kart
This time, I'll give you multiple kart parts to deal with, so pick whatever here suits your play style and make a combo with it. Use your imagination!
Stats
Speed: -0.75
Acceleration: +1.25
Weight: -0.5
Handling: +0.5
Traction: -0.25
The Biddybuggy, known as the Bugbuggy in other regions, is a default kart in Mario Kart 8, and the best kart in the business for accelerationaries. (That's a new word.) Although usually used and and associated with the babies, it can be used and combined with any racer, with lots different colours and possibilities for great combos. It is great for both the good and not-so-good, easily able to get back to full speed after a crash or the infamous first place hater.
Pros
  1. Awesome Acceleration
  2. Great Handling, which can avoid any collisions, items or even help those who don't use drifting.
Cons
  1. Bad Traction
  2. Horrible Speed
  3. Lighter Weight
This kart is great for people who are either bad at turning, or simply want be able to turn corners without the need of worrying about anything. It's bad weight can also be countered with this handling, as it can turn away from edges easily. It's acceleration is great for recovering from Spiny Shells or the like, meaning that even experts will like it. It's bad speed makes the need for acceleration partly unnecessary, which is one of its main flaws. Speedsters should steer (or drift) away from this kart.
Tires
Statistics
Speed: +0.25
Acceleration: -0.25
Weight: 0
Handling: +0.25
Traction: -0.5
The Crimson Slim wheels are a set of wheels obtainable in Mario Kart 8 and are basically the exact same as the Slim, except red. These, of course, makes them instantly cooler. Or maybe not. Either way, the actual statistics of the wheels are pretty good for racers who want speed without draining their other qualities. It also gives some good handling, which is actually rare for speedy karts. The looks of it are the main difference, though, where it has red rubber with mustard on the previous red parts. Looks like a hot dog with heaps of Ketchup. Which, of course, is why it looks great on the giant racing shoe.
Pros
  1. Good Speed
  2. Nice Handling, which helps speed.
Cons
  1. Bad Acceleration
  2. Horrible Traction
So it's a good kart piece for speeders who don't want to go overboard by losing acceleration, or even handling. However, these wheels aren't suited to the Luigi Death Stare. They just don't work. Luigi's with Mach 8s need the normal Slim. These wheels will suit other karts and characters, but it really does rely on personal preference. These are better than the Slim for showing off your unlockables, however.
Course
MK8- Electrodrome.PNG
This time, I'll review a new course from Mario Kart 8, that, strangely, only has one word in its name, the Electrodrome. It's a fun, neon like place that's full of Stereo Speaker sets, Jumbletrons and a giant Disco Ball. Overall, it's like a combination of Neo Bowser (Koopa) City and Music Park (one of which, interestingly, is also the third race in the Star Cup). This, of course, makes it a pretty fun course to drive on, and also means that the music will be good too. The anti-gravity and gliding features are also used nicely, making it a great course for testing out Mario Kart 8's new features and controls.
Electrodrome Prima Guide Map.jpg
  • Tip 1: Take care when drifting. The anti-gravity can throw you out, so learn the corners by heart.
  • Tip 2: Take the path that suits you. Even if one does actually have a better time on it, if your better with one, stick to that path.
  • Tip 3: Make use of the gimmicks and use your opponents for spin boosts. In multiplayer Grand Prix, try to bump each other often on the anti-grav.

Character

I'll scare you to Bookind! Or the Underwhere. I mean death!
This Month, it would have to be King Boo. He's a giant floating marshmallow that somehow rides a kart. I wouldn't exactly call his color scheme very evil, but hey, it never stopped this guy. He has appeared in most games since Double Dash, along with a mini version of Bowser, a monkey wearing a cap, and a gender confused Yoshi.Over those three, he is the only one who has been and remained a heavy rider. Great for people who think karts are dumb and instead just hovers over one, which doesn't make sense. Overall, King Boo is a great example of Nintendo logic and heavy shadows.
And that ends the road of this month. See you next month with more info and kart combos to try. Always remember to carry the saviour against any blue death bombs!


Retro Feature

by Yoshi876 (Talk)
Superchao
TGBB Userart.png
First article:Quiz, Issue III
Last article:N/A (still writing)
Sections Written:Main/Staff: 47
Fun Stuff: 7
Pipe Plaza: 1
Positions held:Fun Stuff Director, Activities Director, Director
Hello, readers! I'm your co-Spotlight manager and co-Pipe Plaza Director, Yoshi876. Welcome to Retro Feature, a section in which I delve deep into the archives to bring you the best blasts from the past. This time I bring you our current director’s, Superchao (Talk), first ever section!
Superchao joined the MarioWiki on 16th December 2006. Superchao made his ‘Shroom debut during Issue 3 in the Fun Section (now known today as Fun Stuff). He wrote the first ever Quiz section, a section that is still in use in today’s paper, he would go on to write this a further two times before stopping. Later on he would go onto to become the Director for Fun Stuff, however, his time here was short and he only spent three issues with the reins, before he was swapped out with Smasher (Talk). All was not lost though, he then became the Activities Manager before becoming the Director we all know today. In other ‘Shroom ventures, Superchao contributed an Anniversary Announcement for Pipe Plaza in Issue LXXV, but most notably he hosts the Interview, a section he has been doing since Issue LXX. In this section Superchao interviews a noteworthy member of the community, he has won Section of the Month with it four times.
However, you’re not here to learn about the history of Superchao, you’re here to a view a classic section from issues gone by, so without further ado here is Superchao’s first ever section, the Quiz from Issue III.

Quiz

Can you get a 10/10 on this tough quiz about the Marioverse? Find out! From TheGreatBlockyBoo.
ALL RIGHT! TGBB's First Mario Quiz!
1. How many poses are done by Shroobs in the audience during the Shrooboid Brat battle?
A) 2
B) 3
C) 4
D) 5
2. Which is NOT a Crystal Star?
A) Sapphire Star
B) Topaz Star
C) Gold Star
D) Emerald Star
3. How many rabbits are in Super Mario 64 DS?
A) 20
B) 24
C) 28
D) 32
4. In SM64DS, what color are Wario's rabbits?
A) Yellow
B) Green
C) Orange
D) Pink
5. In Paper Mario: The Thousand-Year Door, which of these creatures does not appear in the audience?
A) Bob-Omb
B) Crazee Dayzee
C) Bulky Bob-Omb
D) Puni
6. How many Yoshi colors are there?
A) 8
B) 9
C) 10
D) 11
7. In Mario and Luigi: Partners in Time, which of these bosses did NOT have a Cobalt Star Shard?
A) Swiggler
B) Sunnycide
C) Petey Piranha
D) Elder Shrooboid
8. Which cabins on the Excess Express never change the passengers?
A) 003, 004, and 005
B) 001 and 002
C) 006, 007, and 008
D) None, they all change
9. In Mario Superstar Baseball, how many playable characters are there? This is counting the different character colors as different characters.
A) 20
B) 32
C) 40
D) 54
10. How many time holes are in Mario and Luigi: Partners in Time?
A) 7
B) 8
C) 9
D) 10
When you're ready, click "show" to see answers! <showhide>__HIDER__<hide>Answers: 1) B   2) B   3) C   4) C   5) A   6) D   7) B   8) A   9) D   10) C
Your Rating:
0-1: Three words. Play. The. Games.
2-4: You need to increase your Mario knowledge.
5-6: Hmm... Not bad, but not good either. You could very well use some improvement.
7-9: You really know a lot, but there are still a few things in which you lack knowlege.
10: You are a true Mario series fan. You pretty much need no work on your Mario knowledge.
< /hide></showhide>|}
Thanks for reading, and I’ll see you next month for another trip back in time.


Beyond 120 Stars

by Megadardery (Talk)
Ladies and gentlemen, welcome to the new article for The 'Shroom: Beyond 120 Stars. Megadardery is here with mind-blowing challenges and more for his favorite game.
SM64 Logo ingame.png
Ever thought that Super Mario 64 was too easy, or something? Ever thought that you don't want to play the same missions over, and over? Ever thought that you were too good for this game, but still don't know what else can you do? In this -overly useless- article, you will find -overly useless- challenges that you may enjoy, if you are a hard-core lover of SM64. You may also find some shortcuts that can be useful in speed-runs, or whatever. If you think you are an advanced player, try one of the challenges that is labeled as Very Hard!
*insert more introduction here*
Without further ado, let's-a-go.
Challenges
Easy : For our easy challenge, we will take easy (duh!).. Look, you just need to stand on one of the colorful pillars in Princess Peach's Secret Slide. That's easy (double duh!), right?
Medium : As for our medium challenge, you know that Chain Chomp in Bob-omb Battlefield, correct? He is guarding a Red Coin, and five regular coins (which you can get by running around his post) To clear this challenge, you must simply get all his coins, without losing health.
Hard : If you are wondering what could be the hard challenge, then you are on the line, beat Koopa The Slow in Bob-omb battlefield, the catch is to wait one entire minute before starting racing him. Do not use the Wing Cap or the cannons; it ruins the fun.
Very Hard : For the very hard challenge, you will need some flying skills, you may also need some planning, so whatever. You know the very easy red coin star in Lethal Lava Land, ok? the goal is to get them... yay! not really, you need to collect them all, along with the star in one flight using the Wing Cap. *gasp* It is not as easy as you may guess. It is very hard, it becomes hard, once you know how. Also know it is a one-shot, miss one and you will probably have to start over.

Alright, now go turn on your N64 (or Virtual Console, you get my point..), and go try those challenges. Try hard, don't give up easily..


 [showSpoilers!: Tips
Easy You can stand on the pillars in Princess Peach's by several ways, the easiest way, is to stand on the second-to-last pillar before the finish line, it is lower than the rest.
Medium The Chain Chomp stops for sometime before attacking again, he also doesn't attack if he can't see you.. That's your chance! when you are behind him, quickly run around the post.. After the coins are spawned, quickly run away. And return to collect all the coins at once.
Hard Koopa The Quick reaches the finish line in around 1 minute and 30 seconds, you can get to the finish line under thirty seconds several ways, but the easiest way is to rush to the white slope, hold A and walk up the slope pressing B repeatedly to climb-kick the slope. Then, run to the alcove to teleport up the mountain, Side Somersault to the top of the mountain, and then rush to the flag line, The Slow will be about to get to the flagpole.. Remember, you need to Long Jump several times to be fast enough to beat him.
Very Hard The most helpful tip if you cannot get the very hard challenge is simply stand on the fence by the rolling log (you can, either fly to the fence and ground pound on it. Or Side Somersault from near the rolling log star and wall kick, hold left on the control stick and grab the fence, then pull yourself. With the wing cap, triple jump and fly carefully to get the coins. Getting the coins can be tricky, the easiest way is to get the middle three coins, turn right and back (get some coins if you like, but that may be hard, so skip it), turn right again and get the three coins away from the Star Marker, turn right and get the last two coin along with the star.
Featured Shortcut
In this section, I will introduce you to a shortcut, difficulty can range.. however it can help you if you are a speed-runner. Also, note that I'm not using Backward Long Jumping, or any major sequence breaking glitches.
The shortcut of the month is in Cool, Cool Mountain. You know that -always missing- baby penguin in the course, right? One of the most boring missions... get the penguin, slide down till the snowman, continue on the narrow bridge with the two annoying snowmans, drop down for the mother. Not anymore, you just need to carry the penguin jump near the broken bridge, you will fall on a slope, carefully slide to under the bridge with the two snowmans, and slide on that slope, once that slope is over, you will ricochet for some reasons over the gap, and reach the mother in less than five seconds. Really, you don't need to press A at all. Actually, you will need to press it to advance the speech with the mom and get the star.


Closing Statement

by Superchao (Talk)
Hello, Shroom readers! I spent a whole lot of time putting together the awards, so I haven't really been able to focus on the 'Shroom. Next month is our Awards Special Issue, which will feature quite a bit of stuff related to the ceremony. See you then!






Thanks for reading my "complex" version of the Shroom! Find it here. See you all in the Spiral! -Cole Goldenflame

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