Mario Kart: Wheel Tips Corner
by Ninelevendo (Talk)Hi, welcome to second issue since the resurrection of The 'Shroom, Mario Kart: Wheel Tips Corner! . In this month, we'll purely cover Mario Kart 8 related stuff, seeing that it has been released for a while and now more is actually known about the game. So, I'll review a popular Mario Kart 8 kart, that both will give you the advantage will speeding in style. I'll review a yet another MK8 course, and I'll also give a review on a character. But wait, here's a bonus: I'll review a set of tires. Cool, huh? What do mean no? Just keep reading.
Kart
This time, I'll give you multiple kart parts to deal with, so pick whatever here suits your play style and make a combo with it. Use your imagination!
The Biddybuggy, known as the Bugbuggy in other regions, is a default kart in Mario Kart 8, and the best kart in the business for accelerationaries. (That's a new word.) Although usually used and and associated with the babies, it can be used and combined with any racer, with lots different colours and possibilities for great combos. It is great for both the good and not-so-good, easily able to get back to full speed after a crash or the infamous first place hater.
Pros
- Awesome Acceleration
- Great Handling, which can avoid any collisions, items or even help those who don't use drifting.
- Bad Traction
- Horrible Speed
- Lighter Weight
Tires
The Crimson Slim wheels are a set of wheels obtainable in Mario Kart 8 and are basically the exact same as the Slim, except red. These, of course, makes them instantly cooler. Or maybe not. Either way, the actual statistics of the wheels are pretty good for racers who want speed without draining their other qualities. It also gives some good handling, which is actually rare for speedy karts. The looks of it are the main difference, though, where it has red rubber with mustard on the previous red parts. Looks like a hot dog with heaps of Ketchup. Which, of course, is why it looks great on the giant racing shoe.
Pros
- Good Speed
- Nice Handling, which helps speed.
- Bad Acceleration
- Horrible Traction
Course
This time, I'll review a new course from Mario Kart 8, that, strangely, only has one word in its name, the Electrodrome. It's a fun, neon like place that's full of Stereo Speaker sets, Jumbletrons and a giant Disco Ball. Overall, it's like a combination of Neo Bowser (Koopa) City and Music Park (one of which, interestingly, is also the third race in the Star Cup). This, of course, makes it a pretty fun course to drive on, and also means that the music will be good too. The anti-gravity and gliding features are also used nicely, making it a great course for testing out Mario Kart 8's new features and controls.
- Tip 1: Take care when drifting. The anti-gravity can throw you out, so learn the corners by heart.
- Tip 2: Take the path that suits you. Even if one does actually have a better time on it, if your better with one, stick to that path.
- Tip 3: Make use of the gimmicks and use your opponents for spin boosts. In multiplayer Grand Prix, try to bump each other often on the anti-grav.
Character
This Month, it would have to be King Boo. He's a giant floating marshmallow that somehow rides a kart. I wouldn't exactly call his color scheme very evil, but hey, it never stopped this guy. He has appeared in most games since Double Dash, along with a mini version of Bowser, a monkey wearing a cap, and a gender confused Yoshi.Over those three, he is the only one who has been and remained a heavy rider. Great for people who think karts are dumb and instead just hovers over one, which doesn't make sense. Overall, King Boo is a great example of Nintendo logic and heavy shadows.
Retro Feature
by Yoshi876 (Talk)Superchao | |
First article: | Quiz, Issue III |
Last article: | N/A (still writing) |
Sections Written: | Main/Staff: 47 Fun Stuff: 7 Pipe Plaza: 1 |
Positions held: | Fun Stuff Director, Activities Director, Director |
Superchao joined the MarioWiki on 16th December 2006. Superchao made his ‘Shroom debut during Issue 3 in the Fun Section (now known today as Fun Stuff). He wrote the first ever Quiz section, a section that is still in use in today’s paper, he would go on to write this a further two times before stopping. Later on he would go onto to become the Director for Fun Stuff, however, his time here was short and he only spent three issues with the reins, before he was swapped out with Smasher (Talk). All was not lost though, he then became the Activities Manager before becoming the Director we all know today. In other ‘Shroom ventures, Superchao contributed an Anniversary Announcement for Pipe Plaza in Issue LXXV, but most notably he hosts the Interview, a section he has been doing since Issue LXX. In this section Superchao interviews a noteworthy member of the community, he has won Section of the Month with it four times.
However, you’re not here to learn about the history of Superchao, you’re here to a view a classic section from issues gone by, so without further ado here is Superchao’s first ever section, the Quiz from Issue III.
QuizCan you get a 10/10 on this tough quiz about the Marioverse? Find out! From TheGreatBlockyBoo.ALL RIGHT! TGBB's First Mario Quiz! 1. How many poses are done by Shroobs in the audience during the Shrooboid Brat battle? A) 2 B) 3 C) 4 D) 5 2. Which is NOT a Crystal Star? A) Sapphire Star B) Topaz Star C) Gold Star D) Emerald Star 3. How many rabbits are in Super Mario 64 DS? A) 20 B) 24 C) 28 D) 32 4. In SM64DS, what color are Wario's rabbits? A) Yellow B) Green C) Orange D) Pink 5. In Paper Mario: The Thousand-Year Door, which of these creatures does not appear in the audience? A) Bob-Omb B) Crazee Dayzee C) Bulky Bob-Omb D) Puni 6. How many Yoshi colors are there? A) 8 B) 9 C) 10 D) 11 7. In Mario and Luigi: Partners in Time, which of these bosses did NOT have a Cobalt Star Shard? A) Swiggler B) Sunnycide C) Petey Piranha D) Elder Shrooboid 8. Which cabins on the Excess Express never change the passengers? A) 003, 004, and 005 B) 001 and 002 C) 006, 007, and 008 D) None, they all change 9. In Mario Superstar Baseball, how many playable characters are there? This is counting the different character colors as different characters. A) 20 B) 32 C) 40 D) 54 10. How many time holes are in Mario and Luigi: Partners in Time? A) 7 B) 8 C) 9 D) 10 When you're ready, click "show" to see answers! <showhide>__HIDER__<hide>Answers: 1) B 2) B 3) C 4) C 5) A 6) D 7) B 8) A 9) D 10) C Your Rating: 0-1: Three words. Play. The. Games. 2-4: You need to increase your Mario knowledge. 5-6: Hmm... Not bad, but not good either. You could very well use some improvement. 7-9: You really know a lot, but there are still a few things in which you lack knowlege. 10: You are a true Mario series fan. You pretty much need no work on your Mario knowledge. < /hide></showhide>|} |
Beyond 120 Stars
by Megadardery (Talk)Ladies and gentlemen, welcome to the new article for The 'Shroom: Beyond 120 Stars. Megadardery is here with mind-blowing challenges and more for his favorite game.
Ever thought that Super Mario 64 was too easy, or something? Ever thought that you don't want to play the same missions over, and over? Ever thought that you were too good for this game, but still don't know what else can you do? In this -overly useless- article, you will find -overly useless- challenges that you may enjoy, if you are a hard-core lover of SM64. You may also find some shortcuts that can be useful in speed-runs, or whatever. If you think you are an advanced player, try one of the challenges that is labeled as Very Hard!
*insert more introduction here*
Without further ado, let's-a-go.
- Challenges
Medium : As for our medium challenge, you know that Chain Chomp in Bob-omb Battlefield, correct? He is guarding a Red Coin, and five regular coins (which you can get by running around his post) To clear this challenge, you must simply get all his coins, without losing health.
Hard : If you are wondering what could be the hard challenge, then you are on the line, beat Koopa The Slow in Bob-omb battlefield, the catch is to wait one entire minute before starting racing him. Do not use the Wing Cap or the cannons; it ruins the fun.
Very Hard : For the very hard challenge, you will need some flying skills, you may also need some planning, so whatever. You know the very easy red coin star in Lethal Lava Land, ok? the goal is to get them... yay! not really, you need to collect them all, along with the star in one flight using the Wing Cap. *gasp* It is not as easy as you may guess. It is very hard, it becomes hard, once you know how. Also know it is a one-shot, miss one and you will probably have to start over.
Alright, now go turn on your N64 (or Virtual Console, you get my point..), and go try those challenges. Try hard, don't give up easily..
[show] Spoilers!: Tips |
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- Featured Shortcut
The shortcut of the month is in Cool, Cool Mountain. You know that -always missing- baby penguin in the course, right? One of the most boring missions... get the penguin, slide down till the snowman, continue on the narrow bridge with the two annoying snowmans, drop down for the mother. Not anymore, you just need to carry the penguin jump near the broken bridge, you will fall on a slope, carefully slide to under the bridge with the two snowmans, and slide on that slope, once that slope is over, you will ricochet for some reasons over the gap, and reach the mother in less than five seconds. Really, you don't need to press A at all. Actually, you will need to press it to advance the speech with the mom and get the star.
Closing Statement
by Superchao (Talk)Hello, Shroom readers! I spent a whole lot of time putting together the awards, so I haven't really been able to focus on the 'Shroom. Next month is our Awards Special Issue, which will feature quite a bit of stuff related to the ceremony. See you then!
Thanks for reading my "complex" version of the Shroom! Find it here. See you all in the Spiral! -Cole Goldenflame
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