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Friday, October 24, 2014

The Shroom Part 5

http://www.mariowiki.com/The_%27Shroom:Issue_XCI/MK:WTC

Mario Kart: Wheel Tips Corner

by Ninelevendo (Talk)
Hi, welcome to The 'Shroom, Mario Kart: Wheel Tips Corner! This month we'll be boarding the hype barrel train after the recent release of Super Smash Bros. For Nintendo 3DS! But What do Mario Kart and Smash have in common? Well, there's more than you might think...
Kart
Statistics
Speed: 0
Acceleration: -0.25
Weight: 0
Handling: +0.5
Off-Road: -0.25
Pros
  1. Good Handling
  2. Had a move designed after it in Smash Bros.
Cons
  1. Slight loss in Acceleration
  2. Decrease in Off-Road
The Koopa Clown Kart (heh) is an unlockable kart body that appears in Mario Kart 7. It's shaped upon the actual Koopa Clown Car, except that it has exhausts, a seat, a driver's wheel, wheels and no back. It's relatively small, and makes Bowser look like he's riding a tricycle when driving in it. The idea of this kart was turned into a move for Bowser Jr. in Smash 3DS, where his Junior Clown Car gains wheels (which, contrary to popular belief, aren't the Wood tires), two back exhausts, and an engine, which looks a lot like an updated version of the kart, which may be hinting something. (*ahem*MarioKart8DLC*ahem*) The Kart itself doesn't add much to anything aside from handling, while giving up some acceleration and off-road while it does so, making an unusual kart, as handling and acceleration are usually paired together. Other than a handling boost, the kart doesn't do too much, so if it's a kart that offers handling with no strings attached that you're looking for, this is probably one of the best karts to go to.
Track
Rainbow Road (3DS)
Tips
  1. Aim for the left side of the white Mushroom. Aiming for the right is likely not going to end well, and let's just say it's a long drop.
  2. Beware the rolling Chomps. It's much faster to brake or avoid doing a trick than to get hit by one of them.
  3. If you can, jump off the end of the last corner. It does save time, and hitting someone can push them straight off the edge.
Rainbow Road on Mario Kart 7 is probably one of the more popular Rainbow Roads due to it's inventive layout. It has corners that bend, and unlike Mario Kart DS or Wii, don't curve enough to send people sliding off the track. The course also features a section that doesn't even take place on the road, instead riding on the moon with more floaty physics or the ring of a planet. (Aren't rings around planets made of moons?) The course also reappeared as a stage in Super Smash Bros. For 3DS as a Port Town Aero Dive type stage, except combining the Shy Guys from Mario Circuit instead of the F-Zero racers, a clever combination that makes the stage a bit safer than said F-Zero course.
Character
No, you can't use that sword to hit other racers.
The Hero of, um, karts? has recently joined in Mario Kart 8, which raises a lot of speculation and questions, but also a lot of exitment and joy. The first non-Mario character to enter Mario Kart series was R.O.B. and then the Mii's, which in an interview were stated to be a hard decision to have them in as they aren't Mario characters. They didn't want a "Smash Kart" game, and yet they seem to have changed their minds. Which wasn't a bad idea at all. Now everyone can enjoy having Link on something other than a Horse, Boat, Train or Bird. So then there is another question, which Link is the one driving here? To answer that, it is the one from Skyward Sword, however his kart has the same colouration as the Hyrule Warriors incarnation. No matter which Link he is though, he is still the main character of The Legend of Zelda and a fun entry to the series.
And that wraps up my this Smash-themed issue. Hope you have a smashing time out there with the Koopalings, the pretty pink piece of gold that EVERYBODY loves and the Baby of the Cosmos. Remember that amiibo has been confirmed to work with Mario Kart 8, so we may be getting some sort of exclusive content that's compatible with Smash, so don't be too skeptical on buying a figure of your favourite character. See you next month, and remember, Spiny Shells are in Smash. Have fun getting blown up!

Retro Feature

by Yoshi876 (Talk)
Baby Luigi
File:Baby Luigi.jpg
First article:Sketch Related to Mario, Issue XLII
Last article:Sketch Related to Mario, Issue XLVII
Sections Written:Palette Swap: 5
Positions held:Contributor
Hello, readers! I'm your Spotlight manager and Pipe Plaza Director, Yoshi876. Welcome to Retro Feature, a section in which I delve deep into the archives to bring you the best blasts from the past. This time I bring you a section from ace Mario artist, Baby Luigi (Talk), in fact it’s her first ever section!
Baby Luigi joined the MarioWiki on 10th September 2009, originally under the username, BabyLuigiOnFire. Baby Luigi made her ‘Shroom debut during Issue XLII in Palette Swap, which was called Music & Artwork at that point. Her first section was Sketch Related to Mario, a section that had been absent from the paper for one issue. She would go on to write this a further four times, before retiring from The ‘Shroom. She held no further positions within the paper. Issue XLII was an important issue for The ‘Shroom, whilst the paper had been running for several years and several Halloween’s had passed, there had never been sections themed around it. As Music & Artwork was the first section in Issue LXII, this made Baby Luigi the first user to submit a Halloween themed section, something which is still done today.
Baby Luigi is more known for her wiki and forum presence. She is currently in 8th position on the top 10 posters on the forum and has more than 18,000 edits to her name. Her edits were autopatrolled on 1st January 2013, but after the rank was repurposed she lost the rank. She is also a member of the poll committee.
However, you’re not here to learn about the history of Baby Luigi, you’re here to a view a classic section from issues gone by, so without further ado here is Baby Luigi’s first ever section, the Sketch Related to Mario from Issue LXiI.

Sketch Related to Mario

Sketch Related to Mario (BLOF)

Scan0010.jpg

Boo! Did I scare you? You didn't!? WHAT!? Anyway, this is BabyLuigiOnFire here, with you on Sketch Related to Mario of the month! Due to this month being October, I drew something a little special here to fit the mood of Halloween. My picture is a Halloween Party, Mario-style! Various characters can be seen in this picture, most of them dressed up in costumes.
Hope you enjoy this picture. I spent a lot of effort trying to impress you and I added a colorful touch to this newspaper using my abilities to draw. Stay tuned for next month; I'll draw ANOTHER special picture. Guess what it's gonna be about!
Thanks for reading, and I’ll see you next month for another trip back in time.

Beyond 120 Stars

by Megadardery (Talk)
Ladies and gentlemen, welcome to Beyond 120 Stars! Megadardery is here with mind-blowing challenges and more for his favorite game.
SM64 Logo ingame.png
Ever thought that Super Mario 64 was too easy, or something? Ever thought that you don't want to play the same missions over, and over? Ever thought that you were too good for this game, but still don't know what else can you do? In this -overly useless- article, you will find -overly useless- challenges that you may enjoy, if you are a hard-core lover of SM64. You may also find some shortcuts that can be useful in speed-runs, or whatever. If you think you are an advanced player, try one of the challenges that is labeled as Very Hard!
...now that this lousy introduction is thrown with Bowser far far away, let's get to the castle along with what you expect to see. :)
Before starting, I would like to apologize because I made a mistake in the previous issue. In the "Featured Shortcut" section, I said that you can get the 100 lives from Yoshi to have extra shots at performing this shortcut. However, talking to Yoshi will give you the new Triple spinning jump, which is impossible to wall-kick from. Sorry 'bout that.
Without further ado, let's-a-go.
Challenges
Mario's logic: standing on thin air.
Easy : Make it to the top of the wooden plank that appear on the top of Whomp's Fortress near the tower. Simple eh? It could be harder than previous easy challenges, but it's worth it. Once you are on the top, why don't you press B Button, you will see magic just by doing that!
What are you looking at, Mario?
Medium : I didn't want to make you stand on yet another thing this issue, but here is it anyway: Stand on the thing that holds the pendulum near the start of Tick Tock Clock. This could be tricky and hard, but it becomes easy once you know how. I don't think I need to tell you, enter the course with the clock frozen. Of course, for added challenge try to do it with the maximum speed of the clock. Personally, I never bothered to get this challenge with the clock moving.
Mario: So, you want me to exit through that?
Hard : Exit Hazy Maze Cave's toxic maze through the entrance. I know what you are thinking of (yes, I can read minds). You are thinking that I'm out of ideas so I put a terrible trick here for the issue. I don't care! For added challenge try not to lose any health while doing this trick (Don't be a cheater and grab the Metal Cap, of course!) Why don't you screw the point of the whole area and enter through the exit and exit through the entrance. Yeah, that would be cool!
Mario:Nintendo placed a cannon and a wing cap there for a reason. Why do I have to do that?
Very Hard : Every SM64 fan must have heard of the CCC challenge, the Capless, Coinless, Cannonless challenge. Your goal is to reach the floating isle in Bob-omb Battlefield while obeying the rules. I know, it's pretty far, but it is pretty possible! If you give up, check the tips below to know a way to do it.


Alright, now go turn on your N64 (or Virtual Console, you get my point..), and go try those challenges. Try hard, don't give up easily..
 [hideSpoilers!: Tips
Easy Beyond120StarsOct7.png Uhh, why I'm putting a tip for an easy challenge? Oh, wait. I made this one harder than the previous ones.. Ok, then. I will tell you the easiest way to do it. Just climb the tower to the very top, and then enter zoomed out Mario Cam (Press R Button then Camera down Button) Now face the plank, and stand on the edge of the tower. Now double jump and guide yourself to the plank. This should be the easiest one if you suck at wall kicks, otherwise stand on the fifth platform of the tower, side flip and wall kick to get onto the plank.
Medium Beyond120StarsOct8.png With the clock frozen, stand on the pendulum itself (watch out, or you might fall). Now jump and wall kick and you should end standing on the box that holds the pendulum. Easy, right? Well, there is a glitchy invisible wall, that if you hit, you will fall to your death. However, there it's unlikely, at least it should be.
Hard Beyond120StarsOct9.png Yay another wall kick is about to happen. In-fact, they are two. Adjust yourself under the entrance and side flip, perform a wall kick and then almost immediately you will hit another wall. If you wall kick that wall too, you will be outside the toxic maze. As always, I think I didn't make any sense in explaining that, so just try it yourself :P
Very Hard Beyond120StarsOct10.png There are exactly two ways, the first one is luck consuming, so we will focus on the second one. Get to the top of the mountain, enter zoomed out Mario Cam. Adjust yourself like in the picture to the left. And start running, once you touch the -imaginary- line in the picture, long jump and hold forward. Your long jump should end on the side of the mountain, now perform another long jump while still holding forward. If you are skilled enough and you did everything correctly, you may end up on the isle. Just maybe.
Featured Shortcut
The first shortcut.
In this section, I will introduce you to a shortcut, difficulty can range.. however it can help you if you are a speed-runner. Also, note that I'm not using Backward Long Jumping, or any major sequence breaking glitches.
The second shortcut.
This time, we are going to Tiny-Huge Island, in the tiny version of the island, there are two shortcuts just near the start which are very helpful and save some time. Just at the start, you can Triple jump and wall kick over to the other side of the wall by the lake. Use this if you want to start collecting the five secrets in the world. However, if you want to start on the part with the grass (the part with the small alcove which produces small cannon balls), you should then use the second shortcut.
Jump to the second land with the flame spitter thingy, while right next to the wall, side flip, you will magically grab onto some ledge and immediately climb up. Anyway, you will end up where you want.
That's all for this issue's Beyond 120 Stars folks, see you next time!

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